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Push & Pull

I worked on Push & Pull as part of a team of about 30 students working to turn what started as a vertical slice into a full-fledged game as part of Game Production Lab at the University of Texas at Dallas. I was a member of the asset creation team, and 3D modeled multiple assets used throughout the game. I was also responsible for making alpha channels for the decals used throughout the game.

 

Push & Pull Website

Year of production: Jan. 2015 - May 2015.

 

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